Back ResidentMenu.szs¶
RdtBtnIconGame.bflyt¶
File: ResidentMenu.szs/blyt/RdtBtnIconGame.bflyt
Main bflyt
file: RdtBase.bflyt
Layout of ResidentMenu.szs/blyt/RdtBtnIconGame.bflyt
¶
Info
These aren't all the functions, most are unknown or the component is unimportant.
Tree¶
- RootPane [pan 1]
- N_Root [pan 1]
- N_Delete [pan 1]
- N_DecideKey [pan 1]
- N_DecideTouch [pan 1]
- P_BtnBase [pic 1]
the white background hidden behind a game icon. Can shortly be seen after boot
- P_IconGame [pic 1]
the game's icon
- P_Blank [pic 1]
- L_Loading [prt 1]
the loading icon displayed on top of P_BtnBase
- L_Loading [prt 1]
- N_Suspend [pan 1]
- N_SuspendPos [pan 1]
- N_TextPos [pan 1]
- P_Suspend_00 [pic 1]
the white oval background behind the text
- T_Suspend [txt 1]
the 'Playing' text when a game is opened
- P_Suspend_00 [pic 1]
- P_account_03 [pic 1]
the usericon displayed on the left of the 'Playing' indicator
- P_account_02 [pic 1]
the usericon displayed on the left of the 'Playing' indicator
- P_account_01 [pic 1]
the usericon displayed on the left of the 'Playing' indicator
- P_account_00 [pic 1]
the usericon displayed on the left of the 'Playing' indicator
- N_TextPos [pan 1]
- N_SuspendPos [pan 1]
- N_DL [pan 1]
loading bars you don't have to care about
- N_DlNml [pan 1]
- L_ProgressBarNml [prt1]
- N_DlErr [pan 1]
- L_ProgressBarErr [prt1]
- N_Offkine [pan 1]
- L_ProgressBarOffline [prt1]
- N_DlNml [pan 1]
- P_BtnDecideKey [pic 1]
the blue overlay which can be seen when a game is launched via the controller
- P_BtnTouch [pic 1]
the blue overlay which can be seen when tapping/holding the game icon
- P_InnerCursor [pic 1]
the white ring displayed between the blue cursor and the game icon
- N_BtnFocusKey [pan 1]
- UF_Cursor [prt 1]
the blue cursor displayed around the game icon
- UF_Cursor [prt 1]
- P_EffectDecide [pic 1]
the effect when a game is launched, a second game icon can be seen dissolving
- N_Promotion [pan 1]
- L_Promotion [prt 1]
the not-yet-in-use 'test' or 'try' function for games
- L_Promotion [prt 1]
- P_BtnBase [pic 1]
- N_DecideTouch [pan 1]
- N_DecideKey [pan 1]
- N_Delete [pan 1]
- N_Root [pan 1]
- N_Tip [pan 1]
can be used to position RdtBalloon
- L_Balloon [prt 1] -
RdtBalloon.bflyt
: the game's name/text in blue
- L_Balloon [prt 1] -
- B_Hit [bnd 1]
hitbox of all the items in N_DecideKey
Back ResidentMenu.szs¶
File: ResidentMenu.szs/blyt/RdtBtnIconGame.bflyt
Main bflyt
file: RdtBase.bflyt