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Back ResidentMenu.szs

RdtBtnIconGame.bflyt

File: ResidentMenu.szs/blyt/RdtBtnIconGame.bflyt
Main bflyt file: RdtBase.bflyt


Layout of ResidentMenu.szs/blyt/RdtBtnIconGame.bflyt

Info

These aren't all the functions, most are unknown or the component is unimportant.

Tree

  • RootPane [pan 1]
    • N_Root [pan 1]
      • N_Delete [pan 1]
        • N_DecideKey [pan 1]
          • N_DecideTouch [pan 1]
            • P_BtnBase [pic 1] the white background hidden behind a game icon. Can shortly be seen after boot
            • P_IconGame [pic 1] the game's icon
            • P_Blank [pic 1]
              • L_Loading [prt 1] the loading icon displayed on top of P_BtnBase
            • N_Suspend [pan 1]
              • N_SuspendPos [pan 1]
                • N_TextPos [pan 1]
                  • P_Suspend_00 [pic 1] the white oval background behind the text
                  • T_Suspend [txt 1] the 'Playing' text when a game is opened
                • P_account_03 [pic 1] the usericon displayed on the left of the 'Playing' indicator
                • P_account_02 [pic 1] the usericon displayed on the left of the 'Playing' indicator
                • P_account_01 [pic 1] the usericon displayed on the left of the 'Playing' indicator
                • P_account_00 [pic 1] the usericon displayed on the left of the 'Playing' indicator
            • N_DL [pan 1] loading bars you don't have to care about
              • N_DlNml [pan 1]
                • L_ProgressBarNml [prt1]
              • N_DlErr [pan 1]
                • L_ProgressBarErr [prt1]
                • N_Offkine [pan 1]
                • L_ProgressBarOffline [prt1]
            • P_BtnDecideKey [pic 1] the blue overlay which can be seen when a game is launched via the controller
            • P_BtnTouch [pic 1] the blue overlay which can be seen when tapping/holding the game icon
            • P_InnerCursor [pic 1] the white ring displayed between the blue cursor and the game icon
            • N_BtnFocusKey [pan 1]
              • UF_Cursor [prt 1] the blue cursor displayed around the game icon
            • P_EffectDecide [pic 1] the effect when a game is launched, a second game icon can be seen dissolving
            • N_Promotion [pan 1]
              • L_Promotion [prt 1] the not-yet-in-use 'test' or 'try' function for games
  • N_Tip [pan 1] can be used to position RdtBalloon
  • B_Hit [bnd 1] hitbox of all the items in N_DecideKey

Back ResidentMenu.szs

File: ResidentMenu.szs/blyt/RdtBtnIconGame.bflyt
Main bflyt file: RdtBase.bflyt